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Rules for the Scramble

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Rules for the Scramble
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  • Rules for the Scramble
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  • Rules for the Scramble

Winner takes all, battle to the death

Scramble

  

1) Every player from each cart tees off on every hole . Cart will decide which tee shot to use, other player picks up. 


2) Both players hit their next shot from the chosen spot


3) This is to be repeated for the rest of the hole, including putts. 


4) The best score for each hole is added up to determine winning team at the end of 18


5) Team with the Highest and Lowest scores will have advantages and disadvantages for Beer Olympics Saturday. 



Fireball

  

1) Everyone tees off with their own PINKBALL


2) First one in the group to lose their PINKBALL takes a shot of FIREBALL and buys a round for the other members in the foursome. 


                   a. If multiple players lose their ball on the same hole, height will be the determining factor. Tallest player loses


3) As the round continues, when you lose your PINKBALL, you take a shot of FIREBALL then continue playing the  round with your own ball. 


4) The remaining PINKBALLS left through 18 holes will be tallied up, the bachelor must take that many shots of FIREBALL. 

I Like Big Putts

  

1) Each Team keeps track of their putting strokes on every hole. 


      a. The Team with the highest number of combined putts at the end of the round in each foursome buys the Bachelor a drink.


      b. The player with the lowest putt total from each foursome will be given an advantage in Saturday’s Festivities

League is Life

  

1) Birdie on any hole – Hand out one shot to another player


2) Eagle on any hole – Hand out two shots to another player


3) Albatross on any hole – Hand out three shots to another player


4) Hole in One – Keep dreaming, U Suck @ Golf

From the Ladies Tees

  

1) Anyone that does not hit past ladies tees buys a round for their foursome. 

Old Men at Work

  

1) During the entire weekend, anyone caught complaining about back pain, injuries, ailments or discussing any aspect of their job will be required to chug a beer.

I'm lost, take me Home

Pace of Play

  

1) Playing in a scramble format, if you have at least one ball in play, do not waste any time looking for the other players ball if it is obviously out of play or not in plain sight within 15 seconds of  arriving where the ball landed. 


2) Bring a bunch of crappy balls to lose and be prepared to lose them all. 


3) Let's all remember we are on a golf course with other golfers, so be mindful of the people that our not in our group. We don't need them to call them clubhouse because Starke took too long to find his ball and Jay flipped a golf cart because he was too drunk. 

I'm lost, take me Home

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